#ifndef __WLRESOURCE_H__
#define __WLRESOURCE_H__
#include"WLObject.h"
enum EResType
{
	ERT_Prim		= 1,
	ERT_Tex,
	ERT_Mesh,
	ERT_BoneMesh,
	ERT_BoneAnim,
	ERT_Max,
};
class WLResource : public WLObject
{
public:
	unsigned int ID;
	EResType m_ResType;
	void Serialize(class WLArchive& Ar){}
	virtual int Build() = 0;
};

#endif
